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Drawing From Motion Capture- Developing Visual Languages Of Animation
Everyday Life In The Culture Of Surveillance
978-91-88855-73-2
Information Systems for Business and Beyond
The DEI Metadata Handbook A Guide to Diverse, Equitable, and Inclusive Description
978-1-958291-09-2
Instruction in Libraries and Information Centers An Introduction
978-1-946011-09-1
Building Information – Representation and Management Principles and Foundations for the Digital Era
978-94-6366-515-5
User Experience + Artificial Intelligence
978-3-031-77521-5
Mixed Reality and Three-Dimensional Computer Graphics
Human-Centered AI
978-1-003-32079-1
Visualization of Time-Oriented Data Second Edition
978-1-4471-7527-8
Social Touch in Human–Robot Interaction
978-1-003-38427-4
Ray Tracing Gems II
978-1-4842-7185-8
Introduction to Computer Graphics
Developing Graphics Frameworks with Python and OpenGL
978-1-032-02146-1
Learn OpenGL – Graphics Programming
978-90-90-33256-7
Interactive Computer Graphics
978-1-4842-7185-8
DATA browser 09 Decentring Ethics: AI Art as Method
Game-Based Learning and Gamification for Education
978-3-0365-7515-5
Video Game Design for Learning to Learn
Game-Based and Adaptive Learning Strategies
Digital Games And Gamification In Education
Introduction to Game Design, Prototyping, and Development
0-13-465986-4
978-0-13-465986-2
Algorithms for Big Data
978-3-031-21533-9
Introduction to Computer Science
978-1-711471-83-9
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